I began my artistic career as a visual artist. I have worked on moving images and live performances combined with narratives, animation, body movements and participatory processes. I initially studied sculpture and subsequent to that, I completed an MA in Design by Independent Project to pursue my plan of experimenting and fulfilling ideas of multi- disciplinary public art forms. I have showcased and performed a few street performances alongside gallery exhibitions and film screenings. Most of my works contain sequential or theatrical elements.
In the last few years, I have been working on immersive theatre combined with mobile technology. Therefore my recent interest is naturally laid in utilising new communication tools for artistic creations in public space and designing new methods of engaging audiences.
Space, mobile communication and users are the three main categories that I am majorly concerned about.
In terms of space, public domains in urban space are mainly resourced to stage a piece; from architectural structure, political purpose, users, functions, tension, scale and flow, time, lights, dominating sentiments to stories. Sites on research become platforms to present the artistic results.
Alongside the interaction with public sites and realms, storytelling is a distinctive part of my work. It is essential for communication, especially on a mobile device. I find it motivates a user(=audience) to engage, to explore and to actively response to the works.
Both, users of a space and of mobile device, are equally interesting subjects. Certain features of a space reflect its users mental and bodily reactions through times. The layers of collision between the Establishments(=planners) and people(=users) accumulated in the space draw my eyes and become a core narrative of my work. The mobile users are targeted audiences of my work. The pattern of their habitual use on mobile phone is the basis of application design and development.
In the few years of my early career, I had dealt with subjects related to desire and fear which usually come together.
I was interested in how they were broke out and developed in personal relationships, behaviours, social events, systems, and customs. These subjects were mostly contemplated throughout the series of early video projects with various materials: a funeral and ancient tomb mural, traumatic memories and obsessions, sexual minority, unforgettable dreams, trivial but harmful behaviours in relationships, and common villains.
In those subjects, I also tried to deliver stories from my surroundings, people living in rigidly competitive society, and questions upon them.